Huffington Post: How Women Will Save Gaming

"The change I've seen in the community over the last year is that more and more women are sharing their stories and creating connections and building supportive networks. A year ago I could only speak in hushed whispers about some of the more egregious incidents of sexism in my career for fear of loss of allies and influence, and now I can use them as examples in talks at schools and conferences to hundreds of people and build connections across the industry. 

"There is a greater awareness of the underlying causes of the lack of diversity in the tech and games industries and with that they can start to be addressed. It won't be an easy road and it is not fixed yet."

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DeanBeat: A big brain dump on video games in Montreal

Brie Code worked for many years at Ubisoft Montreal, managing programming teams on games such as Child of Light, Assassin’s Creed III, Assassin’s Creed: Brotherhood, and Assassin’s Creed II. She was often on teams where she was the only woman or just the oddball in the group.

“It’s sad for me,” she said. “It’s also sad for the industry itself."

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The Mary Sue: Game Changer

This week we sat down with Brie Code (@briecode), Lead Programmer at Ubisoft Montreal, who has also worked at Relic Entertainment and Pandemic Studios on the Assassin’s Creed franchise and games like Child of Light, and is helping to launch an exciting diversity initiative at Ubisoft Montreal.

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