Hi, I'm Brie. I'm the CEO and creative director of TRU LUV, a Toronto-based studio that makes companions—interactive experiences that aren’t quite apps and aren’t quite games. Companions are built on a framework of deepening friendship, not increasing challenge, to help you unwind and achieve your goals. We think they are a key part of the future of interactivity.
I spent 2016-17 traveling to consult with games studios, speak at art and games and tech events, and discuss interactive media with artists, psychologists, social entrepreneurs, game developers, and people who find video games boring. I have a column at GamesIndustry.biz. I work with Game Girl Workshop and I mentor students in interactive media at the Filmakademie Baden-Württemberg.
Previously I was a lead AI programmer at Ubisoft on the soft, ethereal game Child of Light and three Assassin's Creed games. I've worked with teams of up to 60 AI devs. If you've played Company of Heroes against the AI, you're playing against me and one of my colleagues.