Hi, I'm Brie. I'm the CEO and creative director of TRU LUV, a studio making relaxing experiences for your phone with artists who find video games boring. These experiences are not quite games and not quite apps. We call them companions. I think they are a key part of the future of interactivity.
I spent 2016-17 traveling to consult with games studios, speak at games and tech events, and discuss interactive media with game developers, artists, social entrepreneurs and people who find video games boring. I have a column at GamesIndustry.biz. I also work with Game Girl Workshop and I mentor students in interactive media at the Filmakademie Baden-Württemberg.
Previously I was a lead programmer at Ubisoft on the soft, ethereal game Child of Light and three Assassin's Creed games. I started my career writing AI code. If you've played Company of Heroes against the AI, you're playing against me and one of my colleagues.