Hi, I'm Brie. I'm a game designer, speaker, writer, and the CEO and creative director of Tru Luv Media, a video game studio making games with people who find video games boring. I believe that game design is incomplete. I'm investigating alternate reward frameworks for reaching new audiences, especially the reward framework implied by the theory of tend-and-befriend. I'm building up a new theory of game design based on these frameworks.
I travel frequently to consult with game development teams, speak at games and tech events, and work with emerging game development communities. I recently joined the team at Game Girl Workshop. I have a column at GamesIndustry.biz.
Previously I was a lead programmer at Ubisoft on the soft, ethereal game Child of Light and three Assassin's Creed games. I started my career writing AI code. If you've played Company of Heroes against the AI, you're playing against me and one of my colleagues.